#ifndef _SHADER_MANAGER_UNIFORM1IV_
#define _SHADER_MANAGER_UNIFORM1IV_

#include "smUniform.h"

#include <GL/glew.h>

namespace ShaderManager
{

class smUniform1iv : public smUniform
{
public:
	smUniform1iv(GLuint program_id, const char* uniform_name, const int *tab, const int size);	
	virtual void load();

private:
	const int* tab;
	const int size;
};

}

#endif